Structure and content of competence in the field of game-based educational technologies for future higher education Teachers in social and humanitarian disciplines .
... “Modern Game-based Educational Technologies” course in the elective part of the curriculum for the preparation of bachelor’s degrees in various fields and profiles and updating the content of pedagogical internships.
Busel S.V., Rudinsky I.D., Kondratenko A.B.
game, game-related competence, game-based educational technologies, game activity, vocational education
62-76
10.5922/pikbfu-2023-4-7
The relationship between student’s tendency to manipulation and the results of project activities in university education
... scale. The research showed that the inclination to use manipulative techniques and methods in the process of project-based learning at the university negatively affects the overall results of project activities of individual creative groups.
Kondratenko A.B., Rudinsky I.D.
manipulative relations, project activities, impact on education, students, results of learning
86-95
10.5922/pikbfu-2023-3-9
Educational process planning in an information society
... А. Планирование оценки результатов обучения при проектировании образовательных программ // Высшее образование в России. 2013. № 1. С. 13—19.
Kondratenko A.B.
educational process, personalization of education, information society, model of education, e-learning environment, educational technology
42-49